![boomerang weapons boomerang weapons](https://cdn.globalauctionplatform.com/0d4027ff-b4f4-46c9-9844-a65700f359b0/e2b07c1d-f1de-4d88-c504-7a7dd2f47f45/original.jpg)
Seeing how item creation works in 5e (needing a "base" item) boomerangs indeed "exist" in the 5e multiverse. I agree that it (the boomerang listing on DnDBeyond) is " under detailed", namely in cost and weight.īut that issue should hopefully be rectified (I have PM'ed addmins there & questioned this directly to WotC via email). I do not feel this will be most correct answer, but it mentions a few good points My 2 cents: I'm not an expert, just willing to attempt to explain my understanding on RAW. Yes, otherwise there could be no boomerangs at all in the 5e multiverse As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.Ī moderator for D&D Beyond has stated that this is the case as well:ĭue to the way D&D Beyond builds magic weapons ontop of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item. Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.
![boomerang weapons boomerang weapons](https://cdn2.myminifactory.com/assets/object-assets/60f38961255a9/images/720X720-img-20210717-183037.jpg)
On a miss, the boomerang returns to the thrower’s hand." On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and. "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon.
![boomerang weapons boomerang weapons](https://cdn.britannica.com/91/136491-050-AAACC3A5/Boomerang.jpg)
In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. Below you can find details from the module: However, I do not think the mundane version of this item is officially released. It's based on a magic item from an adventure moduleīy removing the magical properties from the magic item in question, the basic boomerang can be arrived at. underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality. I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.Īdditionally, because the statblock on DnDBeyond is.
#Boomerang weapons plus#
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon. I've bolded the text that's not only similar, but identical, between the two weapons. These properties return after the boomerang spends at least 1 hour inside an elemental air node. Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. On a miss, the boomerang returns to the thrower's hand. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this: It's a pared down version of the Storm Boomerang from Princes of the Apocalypse.